World War Z

During October 2011 – April 2012, I worked freelance as a Junior Texture artist at MPC London . For most of my time at MPC I worked on many aspects of the zombie crowd texturing. I also had the oppurtunity to work on a digi double asset which had higher quality requirments than the rest of the crowd assets. My tasks involved taking the highres model and photo texturing Color, Bump, Spec, IDs in Mari/Photoshop, including fine displacement as a result of texture detail, this was often sculpted in ZBrush.